Not provided
| ID | Type | Description | Link |
|---|---|---|---|
| 2015/0666 | Other Identifier | Commission medical ethics University Hospital Ghent |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
In this study the clinical relevance of the use of commercially available virtual reality games in the rehabilitation of balance will be assessed in children with cerebral palsy. It will be investigated how different commercially available platforms (i.e. Xbox One + Kinect and Nintendo Wii + balance board) will affect the compensations of children with cerebral palsy to preserve their balance. The effect of 1 training session will be assessed as well as the effect of a long-term training of 8 weeks.
Not provided
Not provided
Not provided
Not provided
Not provided
| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Intervention | Experimental | 15 cp children + 10 typically developing children (anticipated) Will have 8 weeks VR training Will have 1 VR training session |
|
| Control | No Intervention | 15 cp children (anticipated) Will not have 8 weeks of VR training Will not have 1 VR training session |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Balance rehabilitation using X-box One & Kinect | Other | the virtual reality games (Kinect sports rivals) can be controlled with movements of the body that are registered through the kinect camera. |
| Measure | Description | Time Frame |
|---|---|---|
| Change in Pediatric Balance Scale compared to baseline | Clinical balance scale with 14 items such as standing unsupported for 30 sec. | measured at baseline, after 40 minutes (of training), and after 8 weeks of training |
| Measure | Description | Time Frame |
|---|---|---|
| Change in Bruininks-Oseretsky test for motor proficiency - subscale 'balance' and 'speed & agility' compared to baseline | Subscales of a clinical balance scale | measured at baseline, after 40 minutes (of training), and after 8 weeks of training |
| Change in Upper body kinematics compared to baseline |
Not provided
Inclusion Criteria:
Exclusion Criteria:
For typically developing children:
Inclusion criteria;
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Vakgroep REVAKI (Ghent University - Ghent University hospital) | Ghent | Belgium |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 34365883 | Derived | Meyns P, Blanckaert I, Bras C, Jacobs N, Harlaar J, van de Pol L, Plasschaert F, Van Waelvelde H, Buizer AI. Exergaming improves balance in children with spastic cerebral palsy with low balance performance: results from a multicenter controlled trial. Disabil Rehabil. 2022 Oct;44(20):5990-5999. doi: 10.1080/09638288.2021.1954704. Epub 2021 Aug 9. |
Not provided
Not provided
Not provided
| ID | Term |
|---|---|
| D002547 | Cerebral Palsy |
| ID | Term |
|---|---|
| D001925 | Brain Damage, Chronic |
| D001927 | Brain Diseases |
| D002493 | Central Nervous System Diseases |
| D009422 | Nervous System Diseases |
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Not provided
Trunk and arm movements measured using 3d movement registration |
| measured at baseline, after 40 minutes (of training), and after 8 weeks of training |
| Change in Posturography compared to baseline | Measurements on a moveable force-platform including the limits of stability during standing | measured at baseline, after 40 minutes (of training), and after 8 weeks of training |