| Primary | Mean Change in Amblyopic-eye Visual Acuity (VA) Older Cohort | The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization. | | Posted | | Mean | 95% Confidence Interval | Letter score | | Baseline and 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
| | | Title | Denominators | Categories |
|---|
| Adjusted | | | Title | Measurements |
|---|
| - OG0001.3(0.1 to 2.6)
- OG0011.7(0.4 to 3.0)
|
| | Unadjusted | | |
| | Group IDs | Group Description | Statistical Method | Statistical Comment | P-Value | P-Value Comment | Parameter Type | Parameter Value | Dispersion Type | Dispersion Value | Confidence Interval Sides | Confidence Interval % | CI Lower Limit | CI Upper Limit | CI Lower Limit Comment | CI Upper Limit Comment | Estimate Comment | Tested Non-Inferiority | Non-Inferiority Type | Non-Inferiority Comment | Other Analysis Description |
|---|
| A modified intent-to-treat analysis was performed using an ANCOVA model to compare the effectiveness of two treatments (2-sided hypothesis test), adjusting for baseline visual acuity. The primary outcome measure was change in amblyopic-eye VA from baseline to 4 weeks. A 2-sided 95% confidence interval (CI) was computed on the adjusted treatment group difference at 4 weeks. There was no imputation for missing data. | ANOVA | Adjusted for baseline amblyopic-eye visual acuity. | 0.71 | a priori threshold for statistical significance: 2-sided type I error rate of 5% | Mean Difference (Final Values) | -0.3 | | | 2-Sided | 95 | -2.2 | 1.7 | | | A 2-sided 95% confidence interval was computed on the adjusted treatment group difference evaluating change in amblyopic-eye visual acuity from baseline to the 4 week visit. |
|
| Primary | Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort) | Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. | | Posted | | Mean | Standard Deviation | Letter score | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
| |
| Primary | Mean Change in Amblyopic-eye Visual Acuity (VA) in Older Cohort | Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. | Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization). | Posted | | Mean | Full Range | Letters | | Baseline and 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | |
|
| Primary | Mean Visual Acuity (VA) in Amblyopic-eye (Older Cohort) | Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. | Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization). | Posted | | Mean | Standard Deviation | Letter score | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | |
|
| Primary | Mean Change in Amblyopic-eye Visual Acuity (VA) Younger Cohort | The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization. | | Posted | | Mean | 95% Confidence Interval | logMAR Lines | | baseline and 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
|
| Primary | Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort) | Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. | | Posted | | Mean | Standard Deviation | LogMAR | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
| |
| Primary | Mean Change in Amblyopic-eye Visual Acuity (VA) in Younger Cohort | Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. | Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization). | Posted | | Mean | 95% Confidence Interval | logMAR Lines | | Baseline and 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | |
|
| Primary | Mean Visual Acuity (VA) in Amblyopic-eye (Younger Cohort) | Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. | Two participants (1 per group) were not included with the 8-week visual acuity data. One participant in the control treatment group had visual acuity tested using a non-protocol method and another participant in the binocular treatment group completed the 8-week exam outside of the analysis window (49 to <105 days from randomization). | Posted | | Mean | Standard Deviation | LogMAR | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | |
|
| Secondary | VA Improvement at 4 Weeks Defined as a Binary Outcome | A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 4 weeks after baseline. | | Posted | | Count of Participants | | Participants | | At 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
|
| Secondary | VA Improvement at 8 Weeks Defined as a Binary Outcome | A secondary analysis will estimate the proportion of subjects with amblyopic-eye VA improvement of ≥ 2 logMAR lines (≥ 10 letters if E-ETDRS) at 8 weeks after baseline. | Of 68 participants in the continued spectacle correction older cohort, only 67 visits were completed in the analysis window. | Posted | | Count of Participants | | Participants | | At 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
|
| Secondary | Distribution of Stereoacuity Scores at 4 Weeks | Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. | Limited to those with follow-up visits completed within the pre-specified analysis window | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
|
| Secondary | Distribution of Change in Stereoacuity Scores From Baseline | Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores. | Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort |
|
| Secondary | Distribution of Stereoacuity Scores at 8 Weeks | Stereoacuity will be tested at near in current refractive correction using the Randot Butterfly and Randot Preschool stereoacuity tests. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. | Limited to those with follow-up visits completed within the pre-specified analysis window | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
|
| Secondary | Distribution of Change in Stereoacuity Scores From Baseline | Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 8-week stereoacuity scores. | Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort |
|
| Secondary | Distribution of Stereoacuity Scores (Participants With no History of Strabismus) | Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. | Only participants with no history of strabismus are analyzed, as mentioned in the outcome title. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
|
| Secondary | Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus) | Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores. | Only participants with no history of strabismus are analyzed, as mentioned in the outcome title. Change was only calculated if data was available at both baseline and 4 week time points. Some baseline data was missing in the younger cohort, leading to the numerical inconsistency. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | |
|
| Secondary | Distribution of Stereoacuity Scores (Participants With no History of Strabismus) | Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (measure as seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 seconds of arc (if correct response). Nil was assigned a score of 4000 seconds of arc and was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. | Only participants with no history of strabismus are analyzed, as mentioned in the outcome title. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
|
| Secondary | Distribution of Change in Stereoacuity Scores From Baseline (Participants With no History of Strabismus) | Stereoacuity was tested at near in current refractive correction. Stereoacuity scores (seconds of arc) were calculated based on the Randot Butterfly (scores: 2000, Nil) and Randot Preschool stereoacuity (scores: 800, 400, 200, 100, 60 and 40) test methods. Lower scores indicate better stereoacuity. Results of the Randot Butterfly test were analyzed as 2000 (if correct response). Nil (4000) was defined as (1) an incorrect response on the butterfly in absence of a correct response on the 800 seconds of arc level of the Randot Preschool stereoacuity test or (2) an incorrect response on the 800 seconds of arc level if the butterfly was not attempted. For each visit, stereoacuity scores were ordered and assigned a rank score. Change in stereoacuity was calculated as the difference in ranked score between the enrollment and 4-week stereoacuity scores. | Only participants with no history of strabismus are analyzed, as mentioned in the outcome title. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | |
|
| Secondary | Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast | Data from the automated iPad log files will be used to provide an objective measure of compliance with binocular treatment (participants completion of >75% of prescribed game play). The total amount of game play will be computed for the initial 4 weeks of treatment for the binocular treatment group, as well as throughout 8 weeks. Secondary analyses will evaluate the relationship between the total amount of game play with (1) change in VA and (2) change in stereoacuity after the first 4 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast. | The control group was not prescribed binocular therapy, which is why they were not included here. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
|
| Secondary | Binocular Therapy: Treatment Compliance and Fellow-Eye Contrast | Data from the automated iPad log files will be used to assess game performance as measured by the fellow-eye contrast. The level and change in fellow-eye contrast will be computed for the initial 4 weeks of treatment for the binocular treatment group. Secondary analyses will evaluate the relationship between the change in fellow-eye contrast with (1) change in VA and (2) change in stereoacuity after the first 8 weeks of binocular treatment. Data from the automated iPad log files will also be used to assess game performance as measured by the fellow-eye contrast. | Data from automated iPad log files were only able to be retrieved successfully for 81 of 85 participants in the younger cohort. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
|
| Secondary | Treatment Compliance With Spectacle Wear | Parent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') for the initial 4 weeks. Patient reported to have completed >75% of spectacle wear at 4 weeks. | | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
|
| Secondary | Treatment Compliance With Spectacle Wear | Parent-reported adherence with spectacle wear (excluding participants with reported compliance of 'N/A') across 8 weeks. Patient reported to have completed >75% of spectacle wear at 8 weeks. | | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
|
| Secondary | Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Older Cohort) | The mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA. | | Posted | | Mean | 99% Confidence Interval | Letters | | Baseline and 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
| |
| Secondary | Mean Change in Fellow Eye VA at 8 Weeks (Older Cohort) | The mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA. | | Posted | | Mean | 99% Confidence Interval | Letters | | Baseline and 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Ocular Alignment at 4 Weeks | The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 4 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 4 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 4-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Ocular Alignment at 8 Weeks | The proportion of subjects with development of new strabismus (no heterotropia at baseline and the presence of near and/or distance heterotropia at 8 weeks) or an increase from baseline ≥10∆ in a pre-existing strabismus at 8 weeks will be reported by treatment group and compared using Barnard's exact test. Ocular alignment will be assessed in current refractive correction by the cover/uncover test, simultaneous prism and cover test (SPCT), and prism and alternate cover test (PACT) in primary gaze at distance (3 meters) and at near (1/3 meter). Participants were classified according to whether they met the any of the following criteria at the 8-week visit: development of a new tropia (measured by SPCT) and/or worsening of a pre-existing deviation by 10 prism diopters (pd) measured by SPCT. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Distribution of Diplopia Frequency at 4 Weeks (Participant-reported) | The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | |
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| Secondary | Distribution of Diplopia Frequency at 8 Weeks (Participant-reported) | The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | |
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| Secondary | Change in Diplopia Frequency From Baseline to 4 Weeks (Participant-reported) | A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. There was 1 missing participant-reported diplopia frequency at baseline in the Binocular Younger cohort. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort |
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| Secondary | Change in Diplopia Frequency From Baseline to 8 Weeks (Participant-reported) | A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. There was 1 missing participant-reported diplopia frequency at baseline in the Binocular Younger cohort. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort |
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| Secondary | Distribution of Diplopia Frequency at 4 Weeks (Parent-reported) | The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 4 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | |
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| Secondary | Distribution of Diplopia Frequency at 8 Weeks (Parent-reported) | The proportion of subjects with each level of diplopia frequency will be reported by treatment group at 8 weeks. A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | |
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| Secondary | Change in Diplopia Frequency From Baseline to 4 Weeks (Parent-reported) | A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 4 weeks was reported categorically. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
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| Secondary | Change in Diplopia Frequency From Baseline to 8 Weeks (Parent-reported) | A standardized questionnaire was administered to participants and their parents to assess the presence and frequency of any diplopia since the last study visit. Change in diplopia frequency from baseline to 8 weeks was reported categorically. | As this was a safety outcome, all visit information was recorded, regardless of whether or not it was collected in the analysis window. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week | | OG002 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® |
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| Secondary | Frequency of Adverse Symptoms (Symptom Survey) | The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group. | There were 3 participants in the older cohort control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the percentage tabulations (only the number is reported) in the table and any analyses specific to these Symptom Survey items. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Frequency of Adverse Symptoms (Symptom Survey) at 8 Weeks | The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group. | There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the percentage tabulations (only the number is reported) in the table and any analyses specific to these Symptom Survey items. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 4 Weeks | The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 4-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group. | There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the tabulations in the table and any analyses specific to these Symptom Survey items. | Posted | | Count of Participants | | Participants | | 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Distribution of Change in Adverse Symptom Frequency (Symptom Survey) From Baseline to 8 Weeks | The child and parent(s) will complete a 5-item symptom survey regarding the presence of various ocular symptoms within the past 2 weeks at enrollment and at each visit. The distribution of scores on each symptom survey item will be described for the enrollment exam and the 8-week exam for each treatment group. The distribution of change in scores on each symptom survey item will also be described for each treatment group. | There were 3 participants in the control treatment group with responses of 'Not wearing spectacles'. These participants were excluded from the tabulations in the table and any analyses specific to these Symptom Survey items. One participant in the binocular treatment group did not have a completed Symptom Survey at the 8-week visit. | Posted | | Count of Participants | | Participants | | 8 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Mean Change in Fellow Eye Visual Acuity at 4 Weeks (Younger Cohort) | The mean change in fellow-eye VA from baseline to 4 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA. | | Posted | | Mean | 95% Confidence Interval | logMAR Lines | | Baseline and 4 weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Secondary | Mean Change in Fellow Eye VA at 8 Weeks (Younger Cohort) | The mean change in fellow-eye VA from baseline to 8 weeks will be calculated and compared between treatment groups using ANCOVA with adjustment for baseline VA. | | Posted | | Mean | 95% Confidence Interval | logMAR Lines | | baseline and 8 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Other Pre-specified | Exploratory Analysis: Subgroup VA Change Analysis at 4 Weeks | The treatment effect after 4 weeks in subgroups based on baseline factors will be assessed in exploratory analyses and used to suggest hypotheses for further investigation in future studies. The following baseline factors are of interest: amblyopic-eye VA, stereoacuity, the presence of a tropia at near, and prior amblyopia treatment (other than spectacle correction). In accordance with NIH guidelines, subgroup analyses of treatment effect according to gender and race/ethnicity will be conducted. Positive values for visual acuity change indicate improvement. | Analyses were limited to participants who completed the 4-week visit within the pre-defined analysis window (21 to <49 days after randomization). | Posted | | Mean | Standard Deviation | Letters | | Baseline and 4 weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | Continued spectacle correction is defined as wearing appropriate spectacle correction (if required) for all waking hours, 7 days per week for 8 weeks. Spectacle correction: Spectacle correction for all waking hours, 7 days per week |
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| Primary | Primary Outcome Measure (Older Cohort) Stratified by Sex | NIH-required analysis, stratified by sex. The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization. | Data were stratified by sex. | Posted | | Mean | Standard Deviation | Letters | | 4 Weeks | | | | ID | Title | Description |
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| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort | |
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| Primary | Primary Outcome Measure (Older Cohort) Stratified by Race/Ethnicity | NIH-required analysis, stratified by race/ethnicity. The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the older cohort, the level of VA is measured as letter scores (approximate range: 0 to 97 letters, lower scores indicate poorer VA) and change in VA from baseline is measured in letters (positive values indicate improvement), defined as the difference in letter scores between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization. | Data were stratified by race/ethnicity. | Posted | | Mean | Standard Deviation | Letters | | 4 Weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Older Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Older Cohort |
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| Primary | Primary Outcome Measure (Younger Cohort) Stratified by Sex | NIH-required analysis, stratified by sex. The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization. | Data were stratified by sex. | Posted | | Mean | Standard Deviation | Letters | | 4 Weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort | |
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| Primary | Primary Outcome Measure (Younger Cohort) Stratified by Race/Ethnicity | NIH-required analysis, stratified by race/ethnicity. The primary objective is to compare the efficacy of 4 weeks of treatment with 1 hour/day of binocular game play 5 days per week plus spectacle correction to treatment with spectacle correction alone (control). Monocular distance visual acuity (VA) in current refractive correction (if required) in each eye by a certified examiner using the Electronic Early Treatment Diabetic Retinoscopy Study (E-ETDRS) visual acuity protocol for children ≥ 7 years on a study-certified acuity tester displaying single surrounded optotypes. For the analyses in the younger cohort, the level of VA is measured in logMAR (approximate range: -0.2 to 1.2, lower scores indicate better VA) and change in VA from baseline is measured in logMAR lines (positive values indicate improvement), defined as 10 times the difference in logMAR between enrollment and follow-up. Adjusted values have been adjusted for amblyopic-eye visual acuity at randomization. | Data were stratified by race/ethnicity. | Posted | | Mean | Standard Deviation | Letters | | 4 Weeks | | | | ID | Title | Description |
|---|
| OG000 | Binocular Computer Game Treatment Younger Cohort | Binocular computer game treatment is defined as playing a Dig Rush application on an iPad® 1 hour per day, 5 days per week for 8 weeks in addition to continued spectacle correction (if required) iPad®: Binocular therapy using a Dig Rush application on an iPad® | | OG001 | Continued Spectacle Correction Younger Cohort |
|