Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
Pediatric Anxiety Intervention With an Entertaining Video Game: Feasibility Study
This research study aims to test the feasibility and effectiveness of using an entertaining video game as an addition to traditional therapy for the treatment of anxiety disorders in youth, particularly those youth who may have limited access to mental health treatment in the traditional clinical setting.
The purpose of this research is to learn whether or not youth with social anxiety find a therapeutic video game engaging and useful. Children between the ages of 7 & 17 who have been diagnosed with a social anxiety disorder will be invited to participate in this study.
Inclusion Criteria:
Age 7 to 17
Primary diagnosis of:
A parent or other primary care giver available to participate with the child in all assessment and treatment activities
Estimated average intelligence
English speaking
Received les than 3 treatment sessions for social anxiety disorder
Exclusion Criteria:
History of and/or current diagnosis of:
Current suicidality or recent suicidal behavior
Parent to be involved in study who is unable to adequately participate due to intellectual or psychiatric difficulties
Starting or changing the dosage of a psychiatric medication in the last two months