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The aim of this cohort study is to observe the prevalence, incidence, relapse, and remission rates of online and/or smartphone game addiction among elementary and secondary school students in Korea. In addition the investigators are going to identify risk and protective factors, to determine whether online and/or smart phone game addiction is a primary or secondary problem, and to identify outcomes for individuals who become or stop being online and smart phone game addiction.
Participants:
Total 3,000 children will be enrolled the cohort and followed up for 4 years.
Procedures:
These students will be surveyed annually between 2015 and 2019. Surveys were conducted in classrooms by trained interviewer who had been trained by the research team assisted by the teachers.
Measurements
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| refer to mental health specialists | Other | children who have diagnosed internet and/or smartphone disorder by psychiatrists referred to mental health specialists |
| Measure | Description | Time Frame |
|---|---|---|
| prevalence, incidence, relapse, and remission of internet gaming addiction, internet addiction, and smartphone addiction | 2-year followup point |
| Measure | Description | Time Frame |
|---|---|---|
| depression, anxiety, attention deficit hyperactivity disorder, suicidality prevalence, incidence, relapse, and remission rate of internet gaming, internet, and smartphone addiction | 2-year follow-up point and 4-year followup point |
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Inclusion Criteria:
Exclusion Criteria:
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Tatal 3,000 elementaty and sencondary school students
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| Name | Affiliation | Role |
|---|---|---|
| Hyeon Woo Yim, MD, PhD | The Catholic University of Korea | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| The Catholic University of Korea | Seoul | 137701 | South Korea |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 35363564 | Derived | Jo SJ, Yim HW, Jeong H, Lee HK. Moderating Effects of Depressive Symptoms and Self-Control Trait on the Association Between Problematic Internet Gaming and Time Spent. Cyberpsychol Behav Soc Netw. 2022 Apr;25(4):237-244. doi: 10.1089/cyber.2021.0221. Epub 2022 Apr 1. | |
| 34888270 | Derived | Jeong H, Yim HW, Lee SY, Lee HK, Potenza MN, Shin Y. Preschool Exposure to Online Games and Internet Gaming Disorder in Adolescents: A Cohort Study. Front Pediatr. 2021 Nov 23;9:760348. doi: 10.3389/fped.2021.760348. eCollection 2021. |
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| ID | Term |
|---|---|
| D016739 | Behavior, Addictive |
| ID | Term |
|---|---|
| D003192 | Compulsive Behavior |
| D007175 | Impulsive Behavior |
| D001519 | Behavior |
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| 32069759 | Derived | Jeong H, Yim HW, Jo SJ, Lee SY, Lee HK, Gentile DA, Son HJ, Han HH, Kweon YS, Bhang SY, Choi JS. Gaming patterns and related symptoms in adolescents using cluster analysis: Baseline results from the Internet User Cohort for Unbiased Recognition of Gaming Disorder in Early Adolescence (iCURE) study. Environ Res. 2020 Mar;182:109105. doi: 10.1016/j.envres.2019.109105. Epub 2019 Dec 31. |
| 28982839 | Derived | Jeong H, Yim HW, Jo SJ, Lee SY, Kim E, Son HJ, Han HH, Lee HK, Kweon YS, Bhang SY, Choi JS, Kim BN, Gentile DA, Potenza MN. Study protocol of the internet user Cohort for Unbiased Recognition of gaming disorder in Early adolescence (iCURE), Korea, 2015-2019. BMJ Open. 2017 Oct 5;7(10):e018350. doi: 10.1136/bmjopen-2017-018350. |