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| ID | Type | Description | Link |
|---|---|---|---|
| Bill & Melinda Gates | Other Grant/Funding Number | Bill & Melinda Gates Foundation | |
| Grant Number | Other Grant/Funding Number | opp1033728 |
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This project is focused on the neural and behavioral correlates of two different videos games that will be used as training tools. The two video games, developed by the Games Learning Society research group at the University of Wisconsin-Madison (UW) and the Wisconsin Institute for Discovery, are tailored to train mindfulness, particularly the regulation of attention; and prosocial behavior, especially sensitivity to others, in adolescents. This study will evaluate the hypothesis that systematic playing of mindfulness and prosocial games will change brain function in specific attentional, social and emotional circuits in potentially beneficial ways, and will impact performance on cognitive tasks of attention, and on measures of social cue perception and the propensity to share and behave altruistically. The investigators will employ behavioral and functional MRI-based neuroimaging measures to evaluate the investigators hypothesis.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Control for Attention Intervention | Active Comparator | Attentional Control Game is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days). |
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| Prosocial Training Intervention Game | Experimental | The prosocial intervention group, which we expect will be play the experimental prosocial training game for 2 weeks (plus or minus 7 days). |
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| Attention Training Intervention Game | Experimental | The attention intervention group, which we expect will be play the experimental attention training game for 2 weeks (plus or minus 7 days). |
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| Control for Prosocial Intervention | Active Comparator | This is an active control group. We expect subjects in this group to play a control game for 2 weeks (plus or minus 7 days). |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Attention Training Intervention Game | Other |
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| Measure | Description | Time Frame |
|---|---|---|
| Change from baseline in behavioral measures | Change in behavioral measures before and after attentional video game training. Timeframe is up to 7 days following the end of the 2 week game playing period. | baseline and up to 3 weeks |
| Change from baseline in fMRI | Change in fMRI neural markers of empathic accuracy before and after attentional video game training. Timeframe is up to 7 days following the 2 week game playing period. | baseline and up to 3 weeks |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Richard Davidson, PhD | University of Wisconsin, Madison | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| University of Wisconsin - Madison | Madison | Wisconsin | 53705 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 31822684 | Derived | Patsenko EG, Adluru N, Birn RM, Stodola DE, Kral TRA, Farajian R, Flook L, Burghy CA, Steinkuehler C, Davidson RJ. Mindfulness video game improves connectivity of the fronto-parietal attentional network in adolescents: A multi-modal imaging study. Sci Rep. 2019 Dec 10;9(1):18667. doi: 10.1038/s41598-019-53393-x. |
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| ID | Term |
|---|---|
| D000294 | Adolescent Behavior |
| D000533 | Altruism |
| ID | Term |
|---|---|
| D001519 | Behavior |
| D012919 | Social Behavior |
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| Prosocial Training Intervention Game |
| Other |
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| Control for Attention Intervention | Other |
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| Control for Prosocial Intervention | Other |
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