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| ID | Type | Description | Link |
|---|---|---|---|
| UL1RR024160 | U.S. NIH Grant/Contract | View source |
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The purpose of this study is to provide energy expenditure data on Wii Fit / Wii Fit Plus games as compared with resting and treadmill walking/running.
Increasing physical activity and, consequently, increasing energy expenditure and reducing obesity are among the highest public health priorities in the U.S. because physical inactivity negatively affects a wide variety of medical conditions (e.g., metabolic syndromes, cardiovascular disease). Research has shown that a major contributor to physical inactivity is the sedentary behavior induced by increased use of computer and video games. However, some of the newer generations of game consoles such as the Nintendo Wii market their product for its physical activity promoting features. Nintendo's recent release of Wii Fit / Wii Fit Plus uses a balance board and is the first game in which whole-body movements closely mirror that of the actual activity. As the use of these gaming systems may be more enjoyable modes of promoting physical activity than the traditional treadmill exercise, respondents may in turn exercise more regularly and for longer periods of time. To the best of the investigators' knowledge, no studies exist that demonstrate the energy expenditure of the Wii Fit / Wii Fit Plus among adults, or the Wii Fit / Wii Fit Plus compared to other forms of aerobic exercise such as walking and running. This study will provide preliminary data for future external grant applications comparing the energy expenditure of different physical activity conditions employing cutting-edge interactive physical activity promoting technology among adults. The potential contributions of the Wii Fit / Wii Fit Plus to promote healthy behaviors by being an alternative form of physical activity may be particularly informative for people who are unable to meet the national public health recommendations due to personal, health, safety or environmental concerns.
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Crossover sequence 1 | Experimental | Resting/Wii Fit Free Run/Wii Fit 3 bouts/treadmill |
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| Crossover sequence 2 | Experimental | Resting/Wii Fit Free Run/treadmill/Wii Fit 3 bouts |
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| Crossover sequence 3 | Experimental | Resting/Wii Fit 3 bouts/Wii Fit Free Run/treadmill |
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| Crossover sequence 4 | Experimental | Resting/Wii Fit 3 bouts/treadmill/Wii Fit Free Run |
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| Crossover sequence 5 | Experimental | Resting/treadmill/Wii Fit Free Run/Wii Fit 3 bouts |
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| Crossover sequence 6 | Experimental | Resting/treadmill/Wii Fit 3 bouts/Wii Fit Free Run |
| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Wii Fit | Device | This is a randomized, crossover study to evaluate the energy expenditure associated with Wii Fit games. After the baseline resting energy expenditure assessment, each participant complete the following physical activities on separate days in a random order, (1) 30-minute Wii Fit Aerobics Free Run, (2) 3 bouts of Wii Fit Aerobics (Advanced Step, Super Hula Hoop, and Rhythm Boxing in a random order) each lasting 10 minutes, and (3) 30-minute treadmill running/walking. |
| Measure | Description | Time Frame |
|---|---|---|
| Energy Expenditure | Energy expenditure is measured using continuous, computerized open-circuit indirect calorimetry (oxygen consumption and carbon dioxide production) and converted to metabolic equivalents (METs). | 30 min continuous monitoring at rest and during each physical activity |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Isabel D Fernandez, MD, PhD, MPH | University of Rochester | Study Chair |
| Ying Xian, MD, PhD | Duke Clinical Research Institute | Principal Investigator |
| Lisa Kakinami, PhD | McGill University | Principal Investigator |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| University of Rochester | Rochester | New York | 14642 | United States |
Each participant was assigned to a crossover sequence based on a computer generated randomization schedule using SAS 9.2. A washout period of at least 24 hours separated each study session.
Thirty young healthy volunteers were enrolled in this randomized, crossover trial to examine the energy expenditure associated with Wii Fit and treadmill walking/running compared to sedentary resting between September 2009 and April 2010. Recruitment flyers were placed in the University of Rochester, Strong Memorial Hospital.
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| ID | Title | Description |
|---|---|---|
| FG000 | Crossover Sequence 1 | Resting/Wii Fit Free Run/Wii Fit 3 bouts/treadmill |
| FG001 | Crossover Sequence 2 | Resting/Wii Fit Free Run/treadmill/Wii Fit 3 bouts |
| FG002 | Crossover Sequence 3 | Resting/Wii Fit 3 bouts/Wii Fit Free Run/treadmill |
| FG003 | Crossover Sequence 4 | Resting/Wii Fit 3 bouts/treadmill/Wii Fit Free Run |
| FG004 | Crossover Sequence 5 | Resting/treadmill/Wii Fit Free Run/Wii Fit 3 bouts |
| FG005 | Crossover Sequence 6 | Resting/treadmill/Wii Fit 3 bouts/Wii Fit Free Run |
| Title | Milestones | Reasons Not Completed | ||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Overall Study |
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| ID | Title | Description |
|---|---|---|
| BG000 | Crossover Sequence 1 | Resting/Wii Fit Free Run/Wii Fit 3 bouts/treadmill |
| BG001 | Crossover Sequence 2 | Resting/Wii Fit Free Run/treadmill/Wii Fit 3 bouts |
| Units | Counts |
|---|---|
| Participants |
|
| Title | Description | Population Description | Parameter Type | Dispersion Type | Unit of Measure | Calculate Percentage | Denominator Units Selected | Denominators | Classes |
|---|---|---|---|---|---|---|---|---|---|
| Age, Categorical | Count of Participants |
| Type | Title | Description | Population Description | Reporting Status | Anticipated Posting Date | Parameter Type | Dispersion Type | Unit of Measure | Calculate Percentage | Time Frame | Units Analyzed | Denominator Units Selected | Arm/Group Information | Denominators | Classes | Analyses | |||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Primary | Energy Expenditure | Energy expenditure is measured using continuous, computerized open-circuit indirect calorimetry (oxygen consumption and carbon dioxide production) and converted to metabolic equivalents (METs). | Posted | Mean | Standard Deviation | METs | 30 min continuous monitoring at rest and during each physical activity |
|
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| ID | Title | Description | Deaths (Affected) | Deaths (At Risk) | Serious Events (Affected) | Serious Events (At Risk) | Other Events (Affected) | Other Events (At Risk) |
|---|---|---|---|---|---|---|---|---|
| EG000 | Crossover Sequence 1 | Resting/Wii Fit Free Run/Wii Fit 3 bouts/treadmill |
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The lab staffs that administrated the tests were not blinded to the order of the randomization, nor were they blinded to the results of the test. Thus, our study is subjected to observer and measurement biases.
| Title | Organization | Phone | Extension | |
|---|---|---|---|---|
| Dr. Isabel D Fernandez | University of Rochester | 585-275-9554 | Diana_Fernandez@URMC.Rochester.edu |
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| ID | Term |
|---|---|
| D009043 | Motor Activity |
| ID | Term |
|---|---|
| D001519 | Behavior |
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|
| BG002 | Crossover Sequence 3 | Resting/Wii Fit 3 bouts/Wii Fit Free Run/treadmill |
| BG003 | Crossover Sequence 4 | Resting/Wii Fit 3 bouts/treadmill/Wii Fit Free Run |
| BG004 | Crossover Sequence 5 | Resting/treadmill/Wii Fit Free Run/Wii Fit 3 bouts |
| BG005 | Crossover Sequence 6 | Resting/treadmill/Wii Fit 3 bouts/Wii Fit Free Run |
| BG006 | Total | Total of all reporting groups |
| Participants |
|
| Age, Continuous | Mean | Standard Deviation | years |
|
| Sex: Female, Male | Count of Participants | Participants |
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| Region of Enrollment | Number | participants |
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Energy expenditure during 10 min Wii Fit Super Hula Hoop
| OG003 | Wii Fit Advanced Steps | Energy expenditure during 10 min Wii Fit Advanced Steps |
| OG004 | Wii Fit Rhythm Boxing | Energy expenditure during 10 min Wii Fit Rhythm Boxing |
| OG005 | Treadmill Running/Walking | Energy expenditure during 30 min treadmill running/walking |
|
|
| 0 |
| 5 |
| 0 |
| 5 |
| EG001 | Crossover Sequence 2 | Resting/Wii Fit Free Run/treadmill/Wii Fit 3 bouts | 0 | 5 | 0 | 5 |
| EG002 | Crossover Sequence 3 | Resting/Wii Fit 3 bouts/Wii Fit Free Run/treadmill | 0 | 5 | 0 | 5 |
| EG003 | Crossover Sequence 4 | Resting/Wii Fit 3 bouts/treadmill/Wii Fit Free Run | 0 | 5 | 0 | 5 |
| EG004 | Crossover Sequence 5 | Resting/treadmill/Wii Fit Free Run/Wii Fit 3 bouts | 0 | 5 | 0 | 5 |
| EG005 | Crossover Sequence 6 | Resting/treadmill/Wii Fit 3 bouts/Wii Fit Free Run | 0 | 5 | 0 | 5 |
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