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The investigators believe that subjects who practice on the Nintendo Wii will improve their laparoscopic skills more than those who practice on the Playstation2.
Video game experience, whether past or current, have correlated with better laparoscopy skills. Those studies were conducted using traditional game controllers. The relatively new Nintendo Wii uses a novel set of mechanics which allows for more realistic representation of player generated movements. We aim to study if the unique mechanics of the Wii can improve laparoscopy skills better than a traditional video game (Playstation 2).
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| Label | Type | Description | Intervention Names |
|---|---|---|---|
| Nintendo Wii | Experimental | Subjects in this arm of the study play a game (Boomblox) on the Nintendo Wii for 30 minutes. |
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| Playstation2 | Active Comparator | Subjects in this arm of the study play a game (Time Crisis 2) on the Playstation 2 for 30 minutes. |
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| Name | Type | Description | Arm Group Labels | Other Names |
|---|---|---|---|---|
| Nintendo Wii | Other | Subjects played the game Boomblox for 30 continuous minutes on the Nintendo Wii. |
|
| Measure | Description | Time Frame |
|---|---|---|
| Difference in the change in box trainer scores between the Wii and Playstation2 groups. | After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test. | 60 minutes |
| Measure | Description | Time Frame |
|---|---|---|
| Change between pretest and post test scores in the Wii group. | After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test. | 60 minutes. |
| Change between pretest and posttest scores for the Playstation2 group |
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Inclusion Criteria:
Exclusion Criteria:
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| Name | Affiliation | Role |
|---|---|---|
| Rujin Ju, M.D. | Beth Israel Medical Center | Principal Investigator |
| Karen C Wang, M.D. | Brigham and Women's Hospital | Study Chair |
| Facility | Status | City | State | ZIP | Country | Contacts |
|---|---|---|---|---|---|---|
| Beth Israel Medical Center of The Albert Einstein College of Medicine | New York | New York | 10003 | United States |
| PubMed Identifier | Type | Citation | Retractions |
|---|---|---|---|
| 9716763 | Background | Derossis AM, Bothwell J, Sigman HH, Fried GM. The effect of practice on performance in a laparoscopic simulator. Surg Endosc. 1998 Sep;12(9):1117-20. doi: 10.1007/s004649900796. | |
| 17309970 | Background | Rosser JC Jr, Lynch PJ, Cuddihy L, Gentile DA, Klonsky J, Merrell R. The impact of video games on training surgeons in the 21st century. Arch Surg. 2007 Feb;142(2):181-6; discusssion 186. doi: 10.1001/archsurg.142.2.181. |
| Label | URL |
|---|---|
| Mechanical engineering aspect of Wii | View source |
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| Playstation 2 | Other | Subjects played the game Time Crisis2 on the Playstation2 for 30 continuous minutes. |
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After completion of the pretest, subjects are given a 10 minute break, 30 minutes of video game play, a 10 minute break, and 10 minutes to complete the post test. |
| 60 minutes |
| 11513783 | Background | Smith CD, Farrell TM, McNatt SS, Metreveli RE. Assessing laparoscopic manipulative skills. Am J Surg. 2001 Jun;181(6):547-50. doi: 10.1016/s0002-9610(01)00639-0. |
| 21605972 | Background | Lewis TM, Aggarwal R, Rajaretnam N, Grantcharov TP, Darzi A. Training in surgical oncology - the role of VR simulation. Surg Oncol. 2011 Sep;20(3):134-9. doi: 10.1016/j.suronc.2011.04.005. Epub 2011 May 24. |
| 14752633 | Background | Munz Y, Kumar BD, Moorthy K, Bann S, Darzi A. Laparoscopic virtual reality and box trainers: is one superior to the other? Surg Endosc. 2004 Mar;18(3):485-94. doi: 10.1007/s00464-003-9043-7. Epub 2004 Feb 2. |